The Flint Particle System has a vast assortment of built-in behaviors. Most of the time, you can accomplish your desired effect with these behaviors, but if you want to build something truly unique, you’re going to have to create your own customized behaviors. This tutorial will guide you through the process of creating custom Action/Initializer classes, using InitializerGroups to create different types of particles with a single Emitter, interacting with particles through keyboard input, and leveraging the advanced features of the Flint Particle System. Read more »
‘Particle Systems’ Posts
A Visual Introduction to the Flint Particle System
The Flint Particle System is a particle system library for ActionScript3.0. It contains over 40 particle ‘actions’ that you can combine to achieve almost every effect you would ever want in a Flash-based particle system. However, with so many built-in behaviors, delving into the Flint library can be a daunting task, even for an experienced programmer.
This visual reference guide will introduce 25 of the most commonly used Flint 2D actions with a brief description and an animated example. Hopefully, this will help you find the exact effect you are looking for, without having to actually code all of the particle behaviors on your own. This guide assumes that you already have a basic understanding of the Flint framework. A tutorial for basic usage can be found on the Flint Particles website. Read more »
